Bringing History to Life at Tumba Paper Mill Museum.

Bringing History to Life at Tumba Paper Mill Museum.

Bringing History to Life at Tumba Paper Mill Museum.

From Insights to Impact: Building Engagement with Digital Tools for Tumba Paper Mill Museum

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Role

Role

Role

UX/UI designer and project manager

UX/UI designer and project manager

Timeline

Timeline

Timeline

5 weeks

5 weeks

Tools

Tools

Tools

Figma

Figma

Figma

Miro

Miro

Miro

Overview

Overview

Overview

This design project was undertaken in close collaboration with Statens historiska museer (SHM), specifically focusing on Tumba Bruksmuseum. The primary goal was to address the challenge of digitally activating the museum's historical mill area. The project sought to optimize the utilization of this unique space, aiming to significantly increase visitor engagement and create a more profound and memorable experience for all guests. The initiative recognized the potential of digital solutions to enhance, rather than replace, the physical museum visit.

This design project was undertaken in close collaboration with Statens historiska museer (SHM), specifically focusing on Tumba Bruksmuseum. The primary goal was to address the challenge of digitally activating the museum's historical mill area. The project sought to optimize the utilization of this unique space, aiming to significantly increase visitor engagement and create a more profound and memorable experience for all guests. The initiative recognized the potential of digital solutions to enhance, rather than replace, the physical museum visit.

This design project was undertaken in close collaboration with Statens historiska museer (SHM), specifically focusing on Tumba Bruksmuseum. The primary goal was to address the challenge of digitally activating the museum's historical mill area. The project sought to optimize the utilization of this unique space, aiming to significantly increase visitor engagement and create a more profound and memorable experience for all guests. The initiative recognized the potential of digital solutions to enhance, rather than replace, the physical museum visit.

Discover

Discover

Discover

Empathy Phase

Empathy Phase

Empathy Phase

Target Group

Target Group

Target Group

The project started with meetings and discussions with the museum’s contact person to define the target audience. The focus was on parents with children and older visitors, excluding teenagers and young adults. However, children and families were still considered an important visitor segment.

The project started with meetings and discussions with the museum’s contact person to define the target audience. The focus was on parents with children and older visitors, excluding teenagers and young adults. However, children and families were still considered an important visitor segment.

The project started with meetings and discussions with the museum’s contact person to define the target audience. The focus was on parents with children and older visitors, excluding teenagers and young adults. However, children and families were still considered an important visitor segment.

Data Collection

Data Collection

Data Collection

Data was collected via interviews and observations both at the museum and in the nearby town center due to low visitor availability. Insights were organized into an empathy map to gain a comprehensive understanding of visitor experiences.

Data was collected via interviews and observations both at the museum and in the nearby town center due to low visitor availability. Insights were organized into an empathy map to gain a comprehensive understanding of visitor experiences.

Data was collected via interviews and observations both at the museum and in the nearby town center due to low visitor availability. Insights were organized into an empathy map to gain a comprehensive understanding of visitor experiences.

Insights

Insights

Insights

Many visitors associate the venue mainly with the café, not the museum.

Many visitors associate the venue mainly with the café, not the museum.

Many visitors associate the venue mainly with the café, not the museum.

Older visitors are hesitant regarding digital tools.

Older visitors are hesitant regarding digital tools.

Older visitors are hesitant regarding digital tools.

Visitors seek increased engagement through activities and events.

Visitors seek increased engagement through activities and events.

Visitors seek increased engagement through activities and events.

There is a desire for more personal and memorable experiences.

There is a desire for more personal and memorable experiences.

There is a desire for more personal and memorable experiences.

SWOT Analysis

SWOT Analysis

SWOT Analysis

Strengths include the historic environment and café; weaknesses cover limited marketing and few visitors; opportunities involve events and digital solutions; while funding uncertainties and policy changes represent threats.

Strengths include the historic environment and café; weaknesses cover limited marketing and few visitors; opportunities involve events and digital solutions; while funding uncertainties and policy changes represent threats.

Strengths include the historic environment and café; weaknesses cover limited marketing and few visitors; opportunities involve events and digital solutions; while funding uncertainties and policy changes represent threats.

Define

Define

Define

Point of View

Point of View

Point of View

Based on empathy findings, a clear problem statement was formulated to focus the project on optimizing the area’s use to enhance engagement and create memorable experiences. Game-changers helped frame both radical and realistic solution ideas.

Based on empathy findings, a clear problem statement was formulated to focus the project on optimizing the area’s use to enhance engagement and create memorable experiences. Game-changers helped frame both radical and realistic solution ideas.

Based on empathy findings, a clear problem statement was formulated to focus the project on optimizing the area’s use to enhance engagement and create memorable experiences. Game-changers helped frame both radical and realistic solution ideas.

Personas

Personas

Personas

Three personas were developed to represent the diversity of visitor needs, pain points, and digital competencies, guiding user-centered solution design.

Three personas were developed to represent the diversity of visitor needs, pain points, and digital competencies, guiding user-centered solution design.

Three personas were developed to represent the diversity of visitor needs, pain points, and digital competencies, guiding user-centered solution design.

Design Challenge

Design Challenge

Design Challenge

The central design challenge was how to optimize the use of the expansive Tumba Bruksmuseum area in a way that increases visitor engagement and creates memorable experiences. This required balancing the preservation of historical authenticity with the introduction of interactive digital elements that motivate exploration and learning without overwhelming the space or alienating visitors less comfortable with technology.

The central design challenge was how to optimize the use of the expansive Tumba Bruksmuseum area in a way that increases visitor engagement and creates memorable experiences. This required balancing the preservation of historical authenticity with the introduction of interactive digital elements that motivate exploration and learning without overwhelming the space or alienating visitors less comfortable with technology.

The central design challenge was how to optimize the use of the expansive Tumba Bruksmuseum area in a way that increases visitor engagement and creates memorable experiences. This required balancing the preservation of historical authenticity with the introduction of interactive digital elements that motivate exploration and learning without overwhelming the space or alienating visitors less comfortable with technology.

Develop

Develop

Develop

Ideation Phase

Ideation Phase

Ideation Phase

The team brainstormed individual ideas, then voted and combined them. AR/VR was excluded due to security constraints. The chosen concept was a digital map paired with an interactive quiz trail, culminating in a personalized souvenir banknote for visitors.

The team brainstormed individual ideas, then voted and combined them. AR/VR was excluded due to security constraints. The chosen concept was a digital map paired with an interactive quiz trail, culminating in a personalized souvenir banknote for visitors.

The team brainstormed individual ideas, then voted and combined them. AR/VR was excluded due to security constraints. The chosen concept was a digital map paired with an interactive quiz trail, culminating in a personalized souvenir banknote for visitors.

Prototype Phase

Prototype Phase

Prototype Phase

An interactive map with clickable historic buildings was created, integrated with the quiz. Visitors used QR codes to answer questions. After completing the quiz, they received a screen with results and an emailed personalized banknote.

An interactive map with clickable historic buildings was created, integrated with the quiz. Visitors used QR codes to answer questions. After completing the quiz, they received a screen with results and an emailed personalized banknote.

An interactive map with clickable historic buildings was created, integrated with the quiz. Visitors used QR codes to answer questions. After completing the quiz, they received a screen with results and an emailed personalized banknote.

Testing Phase

Testing Phase

Testing Phase

MVP Test Guide

MVP Test Guide

MVP Test Guide

An MVP workshop generated a test guide to iteratively validate with user feedback. Initial tests with peers yielded mixed reactions.

An MVP workshop generated a test guide to iteratively validate with user feedback. Initial tests with peers yielded mixed reactions.

An MVP workshop generated a test guide to iteratively validate with user feedback. Initial tests with peers yielded mixed reactions.

User Studies

User Studies

User Studies

Testing was conducted in two locations: at the museum with senior visitors and in the town center with parents of young children who had not visited before. The prototype was well received as fun and engaging, but challenges were identified: small font size causing readability issues for seniors, clarity of questions, prototype’s lack of mobile responsiveness, and a complicated QR code scanning process.

Testing was conducted in two locations: at the museum with senior visitors and in the town center with parents of young children who had not visited before. The prototype was well received as fun and engaging, but challenges were identified: small font size causing readability issues for seniors, clarity of questions, prototype’s lack of mobile responsiveness, and a complicated QR code scanning process.

Testing was conducted in two locations: at the museum with senior visitors and in the town center with parents of young children who had not visited before. The prototype was well received as fun and engaging, but challenges were identified: small font size causing readability issues for seniors, clarity of questions, prototype’s lack of mobile responsiveness, and a complicated QR code scanning process.

Testing Insights

Testing Insights

Testing Insights

Senior visitors had difficulty reading small fonts used in the prototype.

Senior visitors had difficulty reading small fonts used in the prototype.

Senior visitors had difficulty reading small fonts used in the prototype.

Participants reported that quiz questions could be clearer and more engaging.

Participants reported that quiz questions could be clearer and more engaging.

Participants reported that quiz questions could be clearer and more engaging.

The prototype was not fully optimized for mobile devices, causing usability friction.

The prototype was not fully optimized for mobile devices, causing usability friction.

The prototype was not fully optimized for mobile devices, causing usability friction.

Visitors found the QR code scanning process cumbersome and confusing.

Visitors found the QR code scanning process cumbersome and confusing.

Visitors found the QR code scanning process cumbersome and confusing.

Deliver

Deliver

Deliver

Solution Overview

Solution Overview

Solution Overview

An interactive digital map and integrated quiz transform the Tumba Bruksmuseum experience. Visitors use innovative navigation and explore the historic outdoor area with clear direction and engaging, site-specific activities. Integration with the museum’s digital companion platform ensures easy rollout and a consistent experience for all visitor groups.

An interactive digital map and integrated quiz transform the Tumba Bruksmuseum experience. Visitors use innovative navigation and explore the historic outdoor area with clear direction and engaging, site-specific activities. Integration with the museum’s digital companion platform ensures easy rollout and a consistent experience for all visitor groups.

An interactive digital map and integrated quiz transform the Tumba Bruksmuseum experience. Visitors use innovative navigation and explore the historic outdoor area with clear direction and engaging, site-specific activities. Integration with the museum’s digital companion platform ensures easy rollout and a consistent experience for all visitor groups.

Engagement and Impact

Engagement and Impact

Engagement and Impact

This gamified format motivates exploration, learning, and deeper connection with the museum’s story. The flexible, self-guided quiz makes the site accessible and exciting for families, school groups, and individual learners, turning each visit into an unforgettable discovery.

This gamified format motivates exploration, learning, and deeper connection with the museum’s story. The flexible, self-guided quiz makes the site accessible and exciting for families, school groups, and individual learners, turning each visit into an unforgettable discovery.

This gamified format motivates exploration, learning, and deeper connection with the museum’s story. The flexible, self-guided quiz makes the site accessible and exciting for families, school groups, and individual learners, turning each visit into an unforgettable discovery.

Reflections & Key Learnings

Reflections & Key Learnings

Reflections & Key Learnings

Carefully crafted digital experiences can enrich physical sites without costly renovations.

Carefully crafted digital experiences can enrich physical sites without costly renovations.

Carefully crafted digital experiences can enrich physical sites without costly renovations.

Deep user and staff research was essential for developing relevant, practical solutions.

Deep user and staff research was essential for developing relevant, practical solutions.

Deep user and staff research was essential for developing relevant, practical solutions.

Cycles of improvement enabled a solution that truly fits visitor needs and museum constraints.

Cycles of improvement enabled a solution that truly fits visitor needs and museum constraints.

Cycles of improvement enabled a solution that truly fits visitor needs and museum constraints.

The digital features are designed to complement, not overshadow, the site's authentic setting and narrative.

The digital features are designed to complement, not overshadow, the site's authentic setting and narrative.

The digital features are designed to complement, not overshadow, the site's authentic setting and narrative.

Prototype

Prototype

Prototype

Due to the project's prototyping scope, the prototype's full interactive features are dependent on physical QR codes and do not function independently.

Due to the project's prototyping scope, the prototype's full interactive features are dependent on physical QR codes and do not function independently.

Due to the project's prototyping scope, the prototype's full interactive features are dependent on physical QR codes and do not function independently.

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© 2025 Hampus Granqvist. All rights reserved.

Drop me a message

From sketch to screen, I design with emotion, detail and a spark of playful thinking

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© 2025 Hampus Granqvist. All rights reserved.

Drop me a message

From sketch to screen, I design with emotion, detail and a spark of playful thinking

Pages

© 2025 Hampus Granqvist. All rights reserved.